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The DirectX 9.0
page contains numerous Direct3D samples, which are aimed at
helping both absolute beginners as well as seasoned OpenGL programmers
who want to port existing applications from OpenGL to Direct3D.
DirectX 8.1 Source
8.1 is no longer the latest-and-greatest of the DirectX APIs,
several game developers still use it since there are still more
DirectX 8.1 compatible cards installed than DirectX 9.0 cards.
This will obviously change with time, but it’s a much slower
transition than most developers like. For this reason, I'll
continue to offer these samples, but for those of you who are
just starting out and have no real reason to use 8.1, I would
recommend learning DirectX 9.0 instead.
This section deals specifically with
programming 3D graphics using OpenGL, and like the Direct3D
page, I have a few samples dealing with specific techniques,
but most of them deal with simply learning the OpenGL basics.
Of course, if you already know OpenGL inside and out, several
of my newer samples have Direct3D versions available which can
be very useful for any one wanting to leverage their OpenGL
knowledge to learn Direct3D a little faster.
User Submitted Source
This section contains code samples written by other programmers
like yourself. If you can't find what your looking for amongst
my personal code, you just might find it here. On the flip-side,
If you have a code sample that you think would be useful to
others and would like to submit it, the following
guidelines will help you get started.
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This is my miscellaneous catch-all section where I place
samples dealing with C++ coding issues like proper syntax, special
key-words, Object Oriented Design, and Design Patterns or any
thing else that’s useful for writing or designing games but
doesn't really have anything to do with computer graphics or
the proper usage of a particular graphics API like Direct3D
There's not much here right now, but hopefully this will
be the future home of several new Linux samples. If Linux is
your thing... check back from time to time for updates.
Python / Pygame Scripts
Python is more than
just a great all-purpose scripting language. Many game companies
are now opting out of writing and maintaining their own proprietary
scripting languages in favor of open-source languages like
Python, and with a C++/Java
style syntax combined with a well-established user base across
multiple platforms... it's easy to see why. And once you learn
Python, you can simply move on to learning
Pygame an easy to use add-on
module for Python, which makes writing 2D games fun and easy.
The combination is truly an excellent way to learn programming.
Kevin Harris is a Senior App Developer at
Blockdot where he develops
games and apps for iOS and Android.
He also works as
an Adjunct Lecturer at the Guildhall at SMU where he teaches Programming for
Game Level Design using Lua.