10/19/06

All the Linux samples have been updated to use the new version of  eclipse (v3.2.1). I've also added eclipse project files to Andreas' last Linux sample dealing with the rendering of z-fail shadows on the GPU.

10/03/06

Again, Mr. Jonsson, has not only delivered a fine sample - but a multi-platform one which runs on both Windows and Linux using SDL. This sample demonstrates how to render z-fail shadows with the GPU as well as how to take advantage of the two side stencil extension ( GL_EXT_stencil_two_side ).

09/18/06

For this week, we have another excellent sample from Andreas Jonsson, which demonstrates how to load DDS textures under Linux, without using any DX headers.
 

 

07/28/06

To relieve us from our drought of physics samples, Anudhyan Boral has submitted an introductory sample demonstrating the Newton Physics SDK.

And to keep our OpenGL skills fresh, Simon Flannery has submitted a sample which demonstrates how to setup and use the hardware anti-aliasing capabilities of OpenGL.

07/21/06

For this week, we have an excellent introductory sample on soft shadowing from Andreas Jonsson. One of his very impressive demos can be downloaded from here.

06/26/06

New this week, we have another great sample from Steve Butrimas, which deals with Texture Projection and a very cool Deferred Shading sample from Nikita Kindt.

 

06/01/06

Tristan Dean, author of the excellent parallax and relief mapping samples, has submitted two new samples for our enlightenment. The first one demonstrates how to perform shadow mapping using a frame buffer object (EXT_framebuffer_object) and the second sample demonstrates how to load a texture file (.tga) using the FreeImage library.

 

05/05/06

Well, we've had a quite a run of OpenGL samples lately, so I'm more than happy to post a new DirectX 9.0 sample from Michael Guerrero, which demonstrates how to post-process an image by altering a textured quad with a Sobel edge detection shader.

04/11/06

Rejoice, I say! Simon Flannery has seen fit to grace us with yet another fine sample and this one is rather sweet as it demonstrates how to use a GLSLang shader to craft a rather divine sky-dome. Verily, you will weep upon viewing it!

Seriously, why I'm writing like this!?  Ahhh yes... too much caffeine - too little sleep!

03/04/06

Well, the user-submitted samples keep on rolling in. I have three new ones from Anudhyan Boral, which cover loading a 3DS File, as well as bump mapping and multitexturng with GLSlang.


Next, I have two very special samples from Tristan Dean, which cover parallax and relief mapping. If you’re not familiar with these two techniques, you can think of them as the next generation of bump mapping. These two samples are pulled straight out of his rendering engine, Subliminal. You can learn more about the Subliminal rendering engine at www.twixn.com.

02/21/06

Two new user-submitted samples have been added. The first one was written by Simon Flannery and  covers basic cel-shading in OpenGL using the GL_ARB_vertex_program extension.

The second one is from Anudhyan Boral and covers per-pixel lighting in OpenGL using GLSlang.

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