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10/19/06
All the Linux samples have
been updated to use the new version of
eclipse (v3.2.1). I've also added eclipse project
files to
Andreas'
last Linux sample dealing with the rendering of z-fail
shadows on the GPU.

10/03/06
Again, Mr. Jonsson,
has not only delivered a fine sample - but a multi-platform
one which runs on both Windows and Linux using SDL. This
sample demonstrates how to render z-fail shadows with the
GPU as well as how to take advantage of the two side stencil
extension (
GL_EXT_stencil_two_side ).


09/18/06
For this week, we have another excellent sample from
Andreas Jonsson,
which demonstrates how to load DDS textures under Linux,
without using any DX headers.


07/28/06
To relieve us from our drought of physics samples,
Anudhyan Boral has submitted an
introductory sample demonstrating the
Newton Physics
SDK.

And to keep our OpenGL skills fresh,
Simon Flannery
has submitted a sample which demonstrates how to setup and
use the hardware anti-aliasing capabilities of OpenGL.


07/21/06
For this week, we have an excellent introductory sample on
soft
shadowing from Andreas Jonsson.
One of his very impressive demos can be downloaded from
here.


06/26/06
New this week, we have another great sample from
Steve Butrimas, which deals with
Texture
Projection and a very cool
Deferred Shading sample from
Nikita Kindt.



06/01/06
Tristan Dean, author of
the excellent
parallax and
relief mapping samples, has submitted two new samples
for our enlightenment. The first one demonstrates how to
perform shadow mapping using a frame buffer object (EXT_framebuffer_object)
and the second sample demonstrates how to load a texture
file (.tga) using the
FreeImage
library.



05/05/06
Well, we've had a quite a run of OpenGL samples lately,
so I'm more than happy to post a
new DirectX 9.0 sample from Michael Guerrero, which
demonstrates how to post-process an image by altering a
textured quad with a Sobel edge detection shader.


04/11/06
Rejoice, I say!
Simon
Flannery
has seen fit to grace us with yet another fine sample
and this one is rather sweet as it demonstrates how to use a
GLSLang shader to craft a rather divine sky-dome. Verily,
you will weep upon viewing it!

Seriously, why I'm writing like this!? Ahhh yes... too
much caffeine - too little sleep!

03/04/06
Well, the user-submitted samples keep on rolling in. I have
three new ones from
Anudhyan Boral, which cover loading
a 3DS File, as well as bump mapping and multitexturng with
GLSlang.



Next, I have two very special samples from
Tristan
Dean, which cover parallax and relief mapping. If you’re
not familiar with these two techniques, you can think of
them as the next generation of bump mapping. These two
samples are pulled straight out of his rendering engine,
Subliminal. You can learn more about the Subliminal
rendering engine at
www.twixn.com.



02/21/06
Two new user-submitted samples have been added. The
first one was written by
Simon Flannery and
covers basic cel-shading in OpenGL using the
GL_ARB_vertex_program extension.

The second one is from
Anudhyan Boral and covers per-pixel
lighting in OpenGL using
GLSlang.

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