This sample demonstrates how
to make use of nVIDIA's "fixed_function.cg"
file to recreate certain portions of OpenGL's
not familiar with this file, then you've
probably been recreating
pipe the hard way and I suggest you check
it out. The sample doesn't really do anything
graphically thrilling, it simply makes the
file's shader functions easily accessible
for testing purposes. The original
"fixed_function.cg" shader code came from
nVIDIA's develper site.