Author Kevin | 02.11.2010 | Category OpenGL ES 2.0
Ever since I started developing for the iPhone and iPad I’ve had to re-learn OpenGL in its new mobile form as OpenGL ES 2.0. With that said, I still like being able to do my basic research on my Windows 7 laptop instead of hacking around inside XCode, which I’m still getting used to.
Therefore, I decided to create some really simple, stand-alone OpenGL ES 2.0 samples that can run on Windows through PowerVR’s OpenGL ES 2.0 emulator.
Yes, I know that the emulator is part of a SDK that has a ton of samples, but I like small, self-contained samples that stand on their own and do not rely on a massive common samples library that hides most of the detail. And, yes, I also know that all this abstraction is meant to help me, but somehow it makes things seem even more mysterious when certain aspects of OpenGL ES are tucked away out of sight. Anyway, I just like tiny, bare-bone samples that get straight to the point.
If that’s you, read on.