This sample demonstrates vertex
animation using VBOs Three buffers are
created for vertices, normals and
indices. Vertex and normal buffers are
update every frame, index buffer is not.
The vertex interpolation is processed by
CPU (that's why the Release version is
much much faster than Debug)
This sample shows how to do reflective environment mapping on a per-pixel basis using Cg. To
contrast the differences between
per-pixel and per-vertex, a per-vertex version
of the sample is also available.
(Per-pixel version - Last Updated: 07/17/07)
(Per-vertex version - Last Updated: 07/17/07)